txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------

moving_icon_start
	cameraOffset x -0.05 y -0.038 z 0.0
	action "Icon_Idle"
moving_icon_end

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------

ability "Type_Agility"
Ability "Dash_Attack"
Ability "Wall_Jump"
Ability "CombatDeflectStaff"
Ability "Twirl"
Ability "High_Jump"
Ability "Glide"
ability "AttackStreaks_MoonKnight"
Ability "SpidermanExplosionAttack"
ability "DefaultShooting" (default_shoot_locator = 1)
Ability "Type_Agility"
moving_icon_start
	cameraOffset x -0.06 y -0.03 z -0.05
moving_icon_end
Ability "CharInstToTextureIdleAnimOverrideAbility" ( IdleAnim = "Idle", Idle2Anim = "Idle", Idle3Anim = "Idle3", Idle4Anim = "Idle" )
Ability "CharacterCardCharHeightAbility" ( OffsetX = -0.030000, OffsetY = 0.0, OffsetZ = 0.0, CharHeight = 0.39, ZoomMultiplier = 1.2 )
Ability "AddMaskWhenUnderWater"

Ability "AudioReactionDataGenMale2VOX"

//------------------------------------------------------------------------
// Character Attributes
//------------------------------------------------------------------------
ability "ATTRIBUTE_TARGET"

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "Moonknight_TwinSyth" always_got away
default_item "Moonknight_TwinSyth" always_got away

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
bolt_type "MoonKnight_Bolt"
Grapple_Gun_Locator = 0
has_whip tex="22_BlackCatGrappleRope"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_MoonKnight"

///	Per-Char Streaks  ///

	StreakInitializationData
		Life 0.5
		WidthScale 0.5
		MaterialScene  "VFX_MoonKnight"
		MaterialSpecial "vMoonknight_weaponstreak_Ob1"
	EndStreakData